AI Insights · Timothy · January 2023
Top 5 Cooking Games Performance in Oceania Q4 2022
Discover how the top 5 cooking games performed on a unified platform in Oceania during Q4 2022, featuring trends in downloads, revenue, and active users.
In the fourth quarter of 2022, the top 5 cooking games in Oceania showcased varied trends in downloads, revenue, and active users. Here's a detailed look at their performance, based on data from Sensor Tower.
Gossip Harbor®: Merge & Story experienced a significant increase in weekly revenue, starting at around $17.6K in late September and peaking at approximately $36.5K in the last week of December. Weekly downloads fluctuated, with a noticeable rise from around 2.4K in early December to approximately 3.7K by the end of the month. Active users also showed a steady climb, growing from 16.3K in early October to about 20.2K by the end of December.
Cooking Madness-Kitchen Frenzy saw relatively stable weekly revenue, hovering between $14K and $18.7K throughout the quarter. Weekly downloads remained consistent, with a slight increase towards the end of December, reaching around 5.6K. Active users rose from approximately 15.4K in late September to about 18.4K by the end of December.
Bingo Frenzy™-Live Bingo Games showed a moderate weekly revenue trend, starting at around $13.6K and ending the quarter at approximately $13.8K. Downloads were fairly low, peaking at about 736 in the last week of December. Active users saw a slight increase, growing from around 9.2K in late September to about 9K by the end of December.
Cooking Fever: Restaurant Game experienced a notable rise in weekly revenue, starting at around $8.8K in late September and peaking at approximately $16.4K by the end of December. Downloads also saw a significant increase, growing from about 4.3K in late September to roughly 8.7K in the last week of December. Active users followed a similar upward trend, increasing from around 32.3K to approximately 37.8K by the end of the quarter.
Cooking Diary® Restaurant Game maintained a stable weekly revenue, ranging between $7.1K and $9.4K throughout the quarter. Downloads were relatively low, peaking at around 1K in late November. Active users fluctuated but ended the quarter with a slight decline, from approximately 3.6K in late September to around 2.8K by the end of December.
For more detailed insights and analysis, visit Sensor Tower.